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It's been a long time, and I'm coming back with a bang!
So, bosses. Over the years, I've managed to develop a higher tolerance level. However, there are still some things that can break it. Particularly poorly designed video game bosses. Whether it's for being meh all-around, being unfairly cheap, existing for no reason, having an anti-climax, or some other bad reason, these bosses have managed to test my patience. These are the top 10 bosses I hate the most.
Kirby: Triple Deluxe was a step in the right direction for the Kirby series. Nine times out of ten, the bosses were spectacularly designed, from the new and improved Flowery Woods, to the metal snake Coily Rattler. Heck, Coily Rattler even has an entire thread on Game FAQs dedicated to gushing over it!
Unfortunately, that still leaves the other one out of ten. I'm not afraid to say it: Pyribbit SUCKS.
First off, just look at him. He looks like Fatty Puffer's lava-infested cousin or something! I will admit it's a little cool, though. Not all bad.
His boss fight, though... Oh, man, his boss fight. Pyribbit's flaw can be summed up in five words: GET OUT OF THE BACKGROUND! Pyribbit is like Crystal Snail from Mega Man X2 if you changed his guarding to camping in the background. Sometimes, even to taunt you, he'll hop into the background for about one second only to hop back! If you could still hit him while he was in the background, then maybe he'd gain a few points, but no. This fight doesn't sound like the kind of fight that says, "Let's have some fun!" like a standard Kirby fight. It sounds more like Flame Hyenard screaming in my ear with his "BURN TO THE GROUND" madness!
First bosses are very important. They can set the tone for the rest of the game and leave a pretty big mark. Hooktail is how you DON'T do a first boss battle.
The problem with Hooktail? Her battle's difficulty entirely depends on whether you picked up a certain badge. If you don't have the sound effect badge, this boss is more powerful than the SECOND boss. But if you do, it's too easy! I understand this was supposed to be a joke, but still. Hooktail does 5 damage per turn, can hit both of your party members, and has a defense of 1 in a game where any defense score above 0 is notable. But it doesn't matter if you have the sound effect badge, because every time you hit her, her damage and defense drops by one to the point where she does nothing if you know how to guard! Sure, she refills her health and gets better, yadda yadda, but still, this boss is not fun.
You guys remember Necron? The walking Big Lipped Alligator Moment? Well, there's a worse version of him in Gyarados from Pokemon Mystery Dungeon: Explorers of Time. Or Darkness. Or Sky.
This guy appears completely out of nowhere, has no bearing on the plot other than being a boss at the end of Miracle Sea, and is never mentioned again. What would have been cool is a battle with the Phione inhabiting the area. But nope! Instead we get this guy. Oh, and he's absolutely pathetic if you have an Electric or Rock type, and even then he's easy otherwise.
Oh, okay...so this is Puff Daddy's long-lost cousin!
I've seen a lot of bashing of Bonechill from Super Paper Mario. While it's certainly not undeserved, I find King Croacus to be worse.
Yeah, I know, one per franchise rule, but I think I can break it for the sake of talking about my honest opinion. Plantera wannabe over here has all the elements of a bad boss. Super Paper Mario's bosses weren't that good until later on in the game(though Francis and Brobot were really fun), and even then Bonechill was a big dud. But Bonechill had no buildup. This guy was built up from Chapter 5 big time, being shown to be a tactical ruler, and also an intimidating one... And then we get his miserable excuse for a fight. The music is awesome, but I doubt you'll hear it during his fight. King Croacus is the most obvious boss to beat in the later chapters: All you need to do is throw his weights back at his face. Or, if you want an even easier time, use Bowser and Carrie. His second phase isn't much better, because he shoots petals that you throw back at him. If they made the fight less obvious, I would have given this boss points, but they didn't, and that's the problem.
Last edited by MightyGarchomp (April 10, 2015 12:49:36 AM)
In Shovel Knight, your main weapon of choice was a melee weapon, of all things: A shovel. Duh. Short ranged, but effective. It was a good design choice by the developers to add little things called "Relics" that served as your ranged methods of attack. Despite this, the bosses in the game all felt fair when you were battling them shovel-to-staff/scythe/wrench/whatever. Too bad Plague Knight throws that out the window!
I'll admit, he does look pretty cool, and his character is awesome(he even won the poll for the three Shovel Knight extra campaigns!), but I'm ranking these based on their boss battle. The only guy close to breaking this rule is Gyarados.
So anyway! Plague Knight's a spastic little bugger. He jumps around the room, bombards you with potions that randomly explode into green flame with no way to tell if a potion will do that, and creates beakers that generate massive explosions if one of his potions hits them. Oh, and he can teleport just as you're about to hit him. Not fun. The other problem with this fight? The exploding floor in the first fight. I fought this guy again in the rematch segment of the Tower of Fate, and I was dreading it... but it was actually fun. So I figure the exploding floor (or my lack of health at the time; he was the guy I went after as soon as he was available) is one of the problems. Mole Knight was a spaz, but he was still fun! Why can't Plague Knight be?
Last edited by MightyGarchomp (April 10, 2015 12:55:21 AM)
I really want to vent today. So yeah, Captain Punch.
WRONG CAPTAIN PUNCH!
There. That's better.
Captain Punch can be summed up in a few simple sentences: He's resistant to attacks from far away. Close attacks will deal twice as much damage to the robot. However, Captain Punch will not allow you to get close to him because one punch, no matter how much health you have, will kill you. And his health regenerates.
That is all.
Last edited by MightyGarchomp (April 10, 2015 12:32:03 PM)
Good countdown so far. NOW GET BACK TO WORK!
But seriously. I WILL FIRE YOU.
... Something's clearly wrong here.
Last edited by Another Pony or Something (April 11, 2015 1:50:19 AM)
dat fake timestamp
Want a climactic and epic battle for one of Cave Story's end bosses? Yes? Well, have The Doctor instead.
This boss is easy. Now, this wouldn't be so bad... if he wasn't right before the fake final boss! He's easy, yet annoying because his red crystal blocks your shots! And his second phase is more damaging... but even weaker! I've killed it with three charged shots from the Spur. At least the Undead Core made up for this... but this boss still sucks.
Eater of Worlds is just a giant version of a normal enemy. Normally, I wouldn't even consider putting that on the list. However, what's completely unforgivable? Eater of Worlds has the same attack pattern as the enemy it's based on. Are you kidding me? Could you at least make it, like, oh, I don't know, THE DESTROYER FROM THE SAME GAME? The Destroyer is a worm boss done right, which makes this boss even more insulting in an otherwise fantastic game!
I talked about this guy already, so... In case you didn't see the entry, here it is.
I hate hate hate hate hate hate hate HATE this miserable excuse for a boss battle! I knew it was going to suck the instant I heard the battle theme, which is the harder version of the Barrier Trio theme. Dude, that sucks! The theme itself is good, but it doesn't fit for the fight. And what makes it worse? All of this boss's flaws were done right in a previous boss from the same game.
1. Masked Man can attack twice in one turn. So can New Fassad. But New Fassad was better because not only did his second attack not inflict damage, but his most powerful attack consumed both attacks.
2. Masked Man is incredibly difficult. So is Jealous Bass. And that boss is really high on the list.
3. Masked Man removes your shield before using his most powerful attack. All in the same turn. And there's no warning or consequence for it. You know what boss did this right? Every other boss before this with a super attack. I won't give every example, but you'll see what I mean.
Overall, this boss sucks. There's no excuse for it. While the next fight may have made up for it, it doesn't excuse the first fight.
Last edited by MightyGarchomp (April 16, 2015 10:13:34 PM)
Ooh, boy, this is it. The big one.
You know, with bosses like Masked Man, I can at least tolerate fighting them again. This boss... I NEVER want to fight again. Which is good, because it's a final boss. It combines cheap difficulty with... actually, that's my main gripe with this battle.
I'm just delaying the inevitable... Here we go. Without further ado... My most hated boss... is the Wily Capsule from Mega Man 7!
Ugh, this fight...
Capcom, can we talk? You've been capable of making great final bosses. So why did you make this and think it was a good idea?!
This boss has absolutely no excuse to be terrible! I can tolerate Masked Man, so why can't I tolerate this? I had to use all of my E tanks and my M tank just to beat this boss!
First off, the boss's attack pattern. Its projectiles are tiny, home in on you, and deal loads of damage. They can also freeze you and set you on fire. They'll drain your health in seconds.
As for the Wily Capsule's weakness... it's the Wild Coil. That's a better choice than something like the Scorch Wheel, but the problem with the Wild Coil is that it's completely atrocious! You have to be VERY specific with where you want it to hit.
Oh, and I know what you're thinking: The Thunder Bolt trick. For those who don't know, Thunder Bolt does no damage to Wily, but it does prevent him from using his orbs. And that's exactly it. If it did no damage, why would you think to use it again if you didn't know the trick? It's easy to think "Hey, he didn't use it this cycle, and I got lucky!" Plus, you shouldn't have to use a specific weapon to make a boss battle tolerable.
This is not how you design a final boss. This is not how you design a Wily battle! THIS IS NOT HOW YOU DESIGN A BOSS IN A VIDEO GAME!